Community MetaSteam | December 2025 - Cosmic Routine: Ninja Story from the Remastered Temple

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MARVEL Cosmic Invasion

After an unprecedented attack is launched across the galaxy, all life hangs in the balance. Nova, Spider-Man, Wolverine, Phyla-Vell, Captain America and many more heroes, both earth-born and cosmic, will join forces in a star-spanning brawling adventure against the deadly Annihilation Wave. From New York City to the depths of the Negative Zone, the future of the Universe will be fought for across the stars.​



SLEEP AWAKE

SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.

In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.

Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.

In a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.​



Effulgence RPG

Effulgence RPG is a party-based, turn-based RPG where enemies are more than obstacles – they're raw material. Defeat creatures to break them into particles, then feed those particles into a matter printer to create weapons, gadgets and mechanisms. All of this plays out in a world built from shimmering text symbols arranged in 3D space.

Explore a stylized ASCII 3D globe of locations. Fight as a small squad in turn-based, party-focused combat. Break enemies into particles and print gear mid-run. Watch the world shift as text symbols reconfigure into new shapes and animations.

It's easy to transmit a video signal when you're just the distance of a satellite away. Go beyond the solar system and it may take hours to send a regular image to Earth. But when the signal comes from a galaxy a million light-years away, only fragmented symbols make it to us. Sometimes, they can be decoded and assembled into an animation made from text characters. Effulgence RPG imagines what happens when that signal is interactive – when you can walk inside the shimmering sea of symbols, and the creatures made of text don't intend to stay static.

This Early Access build is a vertical slice that will grow over time. The overall target is a 3-5 hour campaign with room for experimentation and replay.​



OCTOPATH TRAVELER 0

Experience a story of restoration and retribution over the divine rings-an epic saga that unfolds across the realm of Orsterra. You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature! Restore your hometown through town building. Invite companions and allies to live in a town of your creation!​



FEROCIOUS

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity - or a threat.​



ROUTINE

ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.​



American Truck Simulator - Louisiana

Discover the subtropical climate of the state which has provided the magnificent brooding scenery of the coastal bayous, and the lush, dank vegetation. Truckers can look forward to the beautiful and iconic landscape of this southern state, historical cities like New Orleans and Baton Rouge, miles and miles of long stretching roads, and also the Mississippi River delta that has helped shape how the area looks today.​



Skate Story

You are a demon in the Underworld, made out of glass and pain. The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it - and you shall be freed. Ollie, kickflip, and grind your way through the ash and smoke of The Emptylands as you take on a seemingly impossible quest. Learn to master your weight and motion to conquer the weeping concrete. Savour the ritualistic beauty as you set your feet to pop a perfect kickflip.

Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater. Push through hell and discover The Devil's greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.

Skate through nine layers of The Underworld. Cruise through streets and surreal landscapes full of waxed ledges, unholy gaps, and tortured demons.​



Yakuza 0 Director's Cut

Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.

Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more.

Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.

Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes.​



UNBEATABLE

UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. The music got you here. It'll get you through it. All of this culminates in massive setpieces where everything is at stake.​



The Temple of Elemental Evil

An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.

Recently, bandits have begun patrolling the roads outside Hommlett and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.

It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.​



The Last Ninja Collection + Bonus Games

The Last Ninja Collection brings together seven iconic titles for the first time, celebrating the golden era of retro gaming and the preservation of pioneering games from the '80s & '90s. The Last Ninja series is known for its innovative gameplay, memorable graphics, atmospheric music, and groundbreaking reviews that captivated gamers worldwide, setting a new standard for action-adventure games.

This collection includes The Last Ninja, Last Ninja 2, Last Ninja 3, Ninja Remix, International Karate, IK+ and Bangkok Knights. These games were milestones in the gaming industry, pushing the boundaries of technology and making them available to play on Windows PC. The Last Ninja was developed and published by System 3 in 1987, navigating through beautifully hand-crafted environments, solving puzzles, and engaging in combat. It was a global commercial and critical success, earning numerous awards, including 'Game of the Year,' 'Best 8-Bit Graphics,' and 'Best Music Soundtrack.' Last Ninja 2, developed and published by System 3, follows Armakuni's quest for vengeance in modern-day New York against the evil Shogun Kunitoki, featuring atmospheric, isometric environments and challenging gameplay. Last Ninja 3 received a perfect 100% review score, marking an unprecedented achievement. Ninja Remix enhances the original experience with new soundtracks, updated graphics, and gameplay tweaks.

International Karate (rebranded as World Championship Karate in the USA) was the first European game to top the Billboard charts on the C64, setting the standard for martial arts games. IK+ is a multi-award-winning sequel with improved graphics and gameplay, featuring a three-player mode. Bangkok Knights was the first fighting game to feature large, distinct characters, inspiring Street Fighter's development. These games represent a pioneering time for video games and for System 3, a games company founded in 1982 by Mark Cale. Preserving these games is crucial, not only for nostalgic reasons but also for understanding the roots of modern gaming and the legacy of System 3's contributions, including The Last Ninja series, which sold over 23 million copies across the trilogy and influenced action-adventure games for decades.​



BioMenace Remastered

Explore the original 3 episodes (36+ levels) plus a brand new 4th episode (15+ levels), spanning a range of diverse environments including cities, forests, underground caves, and secret high-tech labs. Rescue hostages and encounter a variety of dangerous enemies and hazards, putting your fighting and platforming skills to the test. Snake Logan is a top-secret operative for the CIA ordered to complete missions that others would regard as suicidal. One day, Snake is called into headquarters and briefed on a situation that has arisen in Metro City. It seems that thousands of monster-like creatures are on a rampage of destruction through the city. Many thousands have already died, and Metro has declared martial law just before losing all communications. Right before the city was overrun, authorities received a message from a man calling himself Dr. Mangle. He stated that Metro is to be an example of what will happen to the rest of the world unless all factions of government comply with his wishes. Snake is ordered to take a plane, fly recon over the city and then return. While circling over the area, he is suddenly attacked by some kind of laser weapon, and the plane loses engine power! He's forced to make an emergency landing and explore the ravaged city on foot. It's now up to Snake - and you! - to save any survivors, find the source of this destruction, and stop Dr. Mangle.​


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And the point of Remote work only doable if you have residence in the country you are working is a laughable and insane critique that speaks of American exceptionalism. Those people expect to work for a prestige European studio but want to still live in San Francisco with the salary expectations of where they are living.
Suddenly, outsourcing is okay, if you outsource to the US (only possibility of hiring an American worker living in America, is to have an American company)
Yeah, that whole thing is particularly egregious.
 
Something that I have been noticing, since we were on the topic of GenAI being used in game dev, that a lot of game dev youtube that I watch often do mention using it during development, essentially in the exact same way that Larian said they were using it. So I do think it is much more used that one would think in the games industry at large. Like it still makes me react when I see them mention it but at the same time, GenAI is not going to be the reason I dont play Clair Obscur or Arc Raiders.
 
I'm a bit surprised (maybe I should not be?) and disappointed that so many devs are releasing games on Switch 2 in rough states with patches "coming soon". First impressions are super important and if you release a $40-50 games with rough performance, there's a good chance wom will kill the launch for smaller titles like Rogue Trader. Certification/approval for patches seems very long on eShop anyway and then this happens. I know holiday launches might be important but like some of these should've been delayed. Even AC Shadows was bad at launch and the update a few days ago helped a lot. Why not just wait for that to launch?
 
well they didn't really have a reason to optimise it for the deck since it's not out on PC yet :P

but i think they did that for Control iirc, no?
Control is great on it yes. AW2 is too heavy I think. The internal res on console is also quite low.
 
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Cloud gaming isn’t saving the games industry. If it goes all cloud, that’s pretty much the death of it because we’re already seeing sub fatigue across other entertainment mediums and gaming costs significantly more to deliver a shitty product via cloud.

Consumer hardware is kinda fucked for a while, but developers need to start making games for hardware that already exists rather than pushing people into the infinite upgrade churn.

This console gen needs to be stretched out and next gen systems delayed or cancelled until the NAND situation settles.


Cloud gaming won't need to replace the way it is now but if hardware sales continue to fall off....software sales will start tanking. GaaS will collapse as well. So cloud will be an avenue for some of these companies to continue their revenue trends. Otherwise there will be more layoffs and companies straight up disappearing.

Stuff like the free tier for GeforceNow would be critical. But even that service crapped the bed multiple times this year when they did new updates or new games get added. They need to improve the infrastructure and stability of everything. Add more support for more games too.

But yea future will be grim if cloud gaming takes out a chunk of the current pie. People gonna be watching a lot of ads before playing lol. But it may be the only alternative for some if RAM and new consoles shoot up to 1000+$.





That is a lot of eyeballs.

I'm surprised Sony, Nintendo and Xbox doesn't support him more. This type of advertisement and exposure is crushing whatever numbers they are doing with their directs. He has plenty of space in his shows too when miss piggy keeps getting air time. So its worth whatever Keighley is charging. And he does these shows 3x per year too. Even the worst shows he's put together still have great and interesting reveals. Props to the Dorito pope.
 
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Cloud gaming will never work even if companies think it will because it's underestimating the bigger problem: game budgets are too high for a "normal" monthly fee
Of course cloud solves the one big issue gaming currently has: hardware. Gaming is still niche since even the best selling console is on the side of 160 million and it's not easy to spend so much on a "gamebox". This is why Stadia got so much support since it promised to be "hardware-free" thanks to cloud. But that didn't stop publisher to still ask for 60+ bucks for their games because duh, as Game Pass has shown you would need to have hundreds and hundreds of million subscribers to actually recoup those development costs
Oh, they will try to push for cloud. It will fall flat on its face just like Stadia because gaming unfortunately is an enthusiastic hobby, and "enthusiasts" don't want to play like shit
And, you know, not everyone has a good connection which doesn't really help
And, you know even more, there are tens of thousands cloud-free games that can be played at the tip of everyone's finger
 
Cloud gaming will never work even if companies think it will because it's underestimating the bigger problem: game budgets are too high for a "normal" monthly fee
Of course cloud solves the one big issue gaming currently has: hardware. Gaming is still niche since even the best selling console is on the side of 160 million and it's not easy to spend so much on a "gamebox". This is why Stadia got so much support since it promised to be "hardware-free" thanks to cloud. But that didn't stop publisher to still ask for 60+ bucks for their games because duh, as Game Pass has shown you would need to have hundreds and hundreds of million subscribers to actually recoup those development costs
Oh, they will try to push for cloud. It will fall flat on its face just like Stadia because gaming unfortunately is an enthusiastic hobby, and "enthusiasts" don't want to play like shit
And, you know, not everyone has a good connection which doesn't really help
And, you know even more, there are tens of thousands cloud-free games that can be played at the tip of everyone's finger
I agree with all of this, but I actually think the speed of light will probably be cloud gaming’s undoing.

Imagine the expense of AI, but you have to run it local to every major population centre and then plan for spikes and dips in use due to big releases.

And the reason it has to be local because while the speed of light is fast, it’s still got a delay to it when travelling over long distances.

For anyone who disagrees, repeat after me: you cannot centralise high powered compute in the consumer space.

You cannot centralise high powered compute in the consumer space.

You.

Cannot.

Centralise.

It.

I’m not even convinced it’s sustainable for the private sector.
 
90% off Detroit and Fallout 76.

Looks like some solid deals this Seal.

Nothing is loading really well tho. Wishlist is more stable than the store for me.

Slay the Spire is dirt cheap. Only a few bucks.

Monster Hunter rise base game is cheapest I ever seen it too @ only 7.99$.
 
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