Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

 
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Looking through the "State of Video Gaming 2026" presentation by Matthew Ball and this slide stands out to me especially with the news about Bluepoint. Sony desperately wants to get into live service but they only really have Helldivers 2 but that's from a third party studio.
 
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Wait what the fuck?
Yo. Yoooo, can this come to Metaphor? That game really, really needs better AA.
I actually went to the Discord where Luma development is happening to check, and sadly it seems this isn't happening any time soon. :minos_sad:

Replying to "Do you think DLSS in metaphor is possible?"
Short answer: Maybe but it would be considerably more work than for Persona 5
Longer answer: I think the only reason we have motion vectors in Persona 5 is for the motion blur during those 3 seconds in title sequence where Joker is swinging through the buildings and it was more work to have multiple permutations for materials so they just are generated for the entirety of the game. In metaphor they removed that, but not entirely Vertex shaders the previous transformation matrix and output the previous NDC coordinates it's just that motion isn't written to a render target. And then there's the bigger problem that in Persona 5 skeletal meshes also receive the skinned vertex positions from the previous frame, which in metaphos is missing entirely. So the 2 most difficult things I think would be required are
1. Skinning is done in a compute shade so the transformed vertices need to be cached for the next frame, and then need to be matched to draw calls in the current frame
2. Update all material pixel shaders to also output motion vectors to separate render target