Good state of play I'd say. I got what I wanted out of it.
Best tactics game is on sale.
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Mewgenics twenty hours in going from this is amazing to this might be lowkirkenuinely one of the best strategy games ever made
Yup its great.second
Being much further into the game, I don't think this fully holds true later on when you have a ton more options for skills and Luminas and Pictos. If you want to maximize your party effectiveness / damage output, you'll frequently have one or even two characters more in a support role to make sure that another can carry out their optimized damage rotation. E.g. by generating AP, relinquishing turns, generating debuffs, and buffing. This also means that you can stack specific high-value Pictos to, for example, get that main DPS character to 100% crit rate early (and then combine that with triggering tons of effects on crits).Everyone (thus far) being some sort of damage dealer with their own FFXIV job gauge reminds me of Robin Walker's commentary on TF2's class design, where they wanted "teamwork" to come from everyone individually pursuing their own goals, rather than explicitly requiring cooperation. You can have everyone do their skill rotations and things just kinda work out. Luminas can make characters more specialized or enable synergies between them, but it seems like everyone's still going to spend most of their turns attacking regardless. I can't help but feel like it also might be a consequence of the parry system, since the need for dedicated support roles is dampened when there isn't much need for damage mitigation.
Being much further into the game, I don't think this fully holds true later on when you have a ton more options for skills and Luminas and Pictos. If you want to maximize your party effectiveness / damage output, you'll frequently have one or even two characters more in a support role to make sure that another can carry out their optimized damage rotation. E.g. by generating AP, relinquishing turns, generating debuffs, and buffing. This also means that you can stack specific high-value Pictos to, for example, get that main DPS character to 100% crit rate early (and then combine that with triggering tons of effects on crits).
Of course, none of that is really necessary, since a fully planned out and executed "smart" build is complete overkill for all story content -- even at expert, and even if you are bad at parrying; but that is an issue basically as old as the JRPG itself.
Overall, I think the game has some really good systems for building interesting combinations to enact interesting plans on a party level. The biggest issue I see, at my current point in (late, at least I assume) act 2 is that, if you even put a little thought/effort/preparation in your attacks, basically everything caps out at 9999. Which then means that realistically, your meaningful "main DPS" skill selection is limited to the skills that do tons of individual hits.
However, even within that constraint there are still lots of interesting options, which shows how solid the systems are.
Sure!I've never heard of this, can you share some impressions?
I try to limit how many games I have started at any given time precisely because of this. Am I done with the previous game? No? Well I don't need to start a new one then. It helps curb impulse buys as well.I know we always say this, having too many games to play, but man I just have too many great games to play, right now Im itching to play Stalker 2, Mewgenics, Relooted, continue with Pathfinder, Alone in the Dark, Slime Rancher 2, Crashlands 2, Clair Obscur, Rogue trader, God of War, all of them seem great!
Sure!
I know we always say this, having too many games to play, but man I just have too many great games to play, right now Im itching to play Stalker 2, Mewgenics, Relooted, continue with Pathfinder, Alone in the Dark, Slime Rancher 2, Crashlands 2, Clair Obscur, Rogue trader, God of War, all of them seem great!
Remake or not, this is a mainline game in the series. I don't think Sega/RGG Studio will be happy with these numbers.With the weekend it's likely this will be its final CCU, so let's look at how Yakuza Kiwami 3 did. It's at the bottom of the Yakuza/Like a Dragon ranking (well, outside of the late Kiwami 1/2 and 3/4/5 Remastered ports), but overall I expected worse with all the news that kept coming out. It seems there is a dedicated fanbase for this series that's there at launch no matter what
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From “curing” chuunibyou teenagers to typing away emotional trauma: Japanese indie games about mental health
Does it force the ubi connect launcher on pc or just login?Despite the new music being a bit hit and miss, I'm having a blast with Rayman 30th Anniversary Edition. That rewind is a godsend in some of the later levels haha.
the whole thingDoes it force the ubi connect launcher on pc or just login?
RIP. Im reviewing it on Switch but wouldve bought on Steam. The Ubi Connect launcher is annoying on Deck.the whole thing
FTFYThe Ubi Connect launcher is annoying.
I just had a Mewgenics run with a tank cat equipped with a tire on his head that bounced back enemies that hit me, and a passive that sends all enemies I hit flying back 10 squares (which is basically the whole map as far as I have seen). An enemy walked up to me to attack, hit me for 2, then rebounded back into a tire which bounced him back to me and we ping ponged the enemy back and forth until he died. 10/10 experience. No notes.
Not sure if you know, the previous game is also on Steam and on sale right now.Huh, that looks interesting. At first I assumed it'd be a hexagonal Fire Emblem but it looks to be something different with all the factions you can choose. Wishlisted.
yes, yes you do!I don't play classic Tomb Raiders enough, I appreciate them greatly from afar, as peak cinematic platformers in 3d, but I need to actually play them more.
