Community MetaSteam | March 2026 - Monster Ex: Lost at the Poker Night

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The Legend of Khiimori

The Legend of Khiimori is a system-driven game where you explore the untamed land of 13th century Mongolia as a brave courier rider.
Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
Explore an untamed 13th century Mongolia as a brave courier rider
13th century Mongolia is the home of history's best horse riders. The land is beautiful and vast, full of wonders and intriguing tales to uncover. Be prepared for harsh climates, steep cliffs, and amazing landscapes. Keep yourself safe from danger by strategically planning your delivery routes across the wide steppes, over snowy peaks or through the scorching desert.


Esoteric Ebb

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world's worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM's day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.


Scott Pilgrim EX

Toronto, 20XX. The city has been taken over by 3 rival gangs - the VEGANS, the ROBOTS, and the DEMONS. But who's behind this madness? When Scott Pilgrim's bandmates are abducted by shadowy forces, a brand-new adventure begins!
Scott Pilgrim EX is an action-adventure game where players can fight as Scott Pilgrim, Ramona Flowers and more as they battle through the fractured time and space of Toronto. The combat gameplay is driven by instinct and improvisation - a hectic ballet of fists and flair that rewards strategy, spontaneity, and a good bit of brawling chaos. String together stylish combos, experiment with wacky weapons and unleash over-the-top special attacks. Characters can be upgraded with special badges that enhance their stats and grant special bonuses. Players will explore a whole city of interconnected levels to meet old and new faces, complete quests, and discover hidden areas. Multiplayer co-op, local or online, lets up to four players join in on the action, making it a fun, dynamic experience.


Legacy of Kain: Defiance Remastered

Return to the dark world of Nosgoth as you take control of both the vampire Kain and his betrayed lieutenant, Raziel, two powerful entities bound by the conflict between free will and fate.
Armed with legendary blades and supernatural abilities, battle through towering gothic spaces filled with enemies, puzzles, and long-buried secrets – where no victory comes without a cost.
Experience a timeless dark fantasy reborn for a new generation.


iRacing Arcade

iRacing Arcade is a third-person racer where your skills on and off the track shape your journey from grassroots racing to motorsport glory.
Compete in races to earn resources, then decide how to grow your team. Will you invest in buildings to unlock boosts that give you a crucial track advantage? Or will you focus on recruiting top-tier drivers to compete for you in licensed global series?
Every choice matters. Build your legacy, one race at a time!


Never Grave: The Witch and The Curse

Authentic 2D action
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.


Marathon

Infil into the dark sci-fi world of Tau Ceti IV: A derelict colony rife with rival Runners, hostile UESC security forces, and unpredictable environments. As you scavenge its zones for valuables with a crew or alone, tense moments of exploration break into fast-paced PvP combat where gunplay is responsive, supplies are finite, and preparation is rewarded.
Exfil to advance your seasonal power, earn cosmetics for your achievements, and assemble stronger builds with your stolen loot. Then put your gear back on the line to seek even greater fortunes in your next run.


Slay the Spire 2

THE SPIRE AWAKENS
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire's brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?


Docked

A longshoreman's job is never done. As the lead operator, you will be tasked with getting hands-on in the daily operation and continuous expansion of your father's dock in the wake of a devastating hurricane. When the ships roll in, unload heavy cargo. When the flatbeds pull up, ship out vital materials and medicine to those who need it most. Stay on top of repairs and maintain massive equipment to foster the growth of your operation – become more than just any port in a storm.
Vehicle precision and management skills are vital to your rebuilding and expansion efforts. Sign new contracts to build up your resources, then make high-priority cargo runs to fulfill your commitments. When the wear and tear starts to drag your equipment down, execute repairs under strict deadlines to continue your work. In Docked, every task is a critical piece of the puzzle in your day-to-day life from one end of the dock to another.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts and sometimes, save lives. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
To accomplish your goals of saving the family business you must sign contracts to create and foster new logistical chains, ensuring the profitability of your wharf. Every job you take earns the cash necessary to invest in your operation and acquire new, powerful machinery. Purchase new lots to store your vehicles, upgrade your fueling capacity and power supply, and conquer new milestones for your business. Rebuild Port Wake, one cargo lift at a time.​


Poker Night at the Inventory

Recently reopened following a seismic retrofit, the Inventory is once again the hottest gathering place for video game characters to unwind after a long day on the job. Drop in to play No Limit Texas Hold'em with four familiar faces: Max, Strong Bad, Tycho, and The Heavy.
From the archives of Telltale Games, this jokey poker game pits iconic characters against the Player (that's you!) in a high-stakes battle of cards, bets, and trash talk.
Each tournament you win brings you closer to unlocking a new hidden table design or custom card deck, each with new art unique to one of your opponent's home franchises. Some of the decks and table felts have hidden properties that change the look of a character at the table, or the game itself. Keep an eye out for new unlocks created just for this release.
If it's your lucky night, one of your opponents might be a little light on cash and throw something personal into the pot instead. If you bust them out, whatever they put up goes in your personal trophy case and your Team Fortress 2 backpack!​


Lost and Found Co.

Lost and Found Co. is a whimsical hidden object game where you help Ducky, a duck-turned-human intern, at Goddess Mei's company - a magical startup dedicated to finding lost items for its quirky townspeople.
Go on an adventure!
Travel through charming locales that bring your childhood puzzle books to life in a heartwarming and whimsical world filled with bunch of items to discover!
Find out the goings-on in this wholesome place!


Pluto

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece's birthday on time.
You're a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You're not the chosen one, you're just trying to be a good uncle.​


Blossom: The Seed of Life

Clear the fog by increasing the pressure and form ice. Melt it into water by raising the temperature. Convert martian dust into soil, then green the planet with algae. Plant flowers and trees to generate oxygen and turn the sky blue. Grow forests and create biomes then create life by incubating insects, birds and animals.
Explore an unknown planet. Travel across Mars on foot, by rover, and through the air, reaching distant regions to find resources or to simply watch the results of your terraforming efforts. Discover abandoned stations, ancient machines, and wrecked ships. Visit orbital platforms, and piece together what happened to Earth and those who came before you.
You play as Blossom, a small but capable robot built to survive where humans cannot. Managing energy is central to gameplay: power your movement, tools, and machines to stay operational in a harsh environment. Playing as a robot changes how you interact with the world. Electricity replaces food, so careful energy management becomes key to progress.
Gather Mars' resources, refine materials, automate using drones, build tools, machines and structures. Unlock blueprints, upgrade your technology, and construct bases that grow alongside the planet, supporting terraforming, exploration, and survival in increasingly complex ways.
Build and customize modular rovers, attach functional modules like batteries, storage, and mining lasers, and chain them into convoys. Drive across the planet, mine on the go, and create fully mobile or stationary outposts wherever exploration takes you. Your base is not tied to one place. It moves with you, enabling true planetary-scale exploration.​


John Carpenter's Toxic Commando

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional-it's survival.
Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops-and neither should your trigger finger.
Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction-nothing beats turning zombies into roadkill.​


FATAL FRAME II: Crimson Butterfly REMAKE

About FATAL FRAME II: Crimson Butterfly REMAKE
The full remake of the second installment in the FATAL FRAME (PROJECT ZERO) series titled FATAL FRAME / PROJECT ZERO II: Crimson Butterfly. This Japanese-style horror adventure game follows twin sisters who become lost in an abandoned village haunted by vengeful spirits. Using the Camera Obscura-a device that can capture and seal away the impossible-they fight ghosts as the story unfolds.​


Solasta II

From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.
Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?


DarkSwitch

The Tree Provides, The Tree Protects, The Tree Prevails!
Dark Switch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.​


Monster Hunter Stories 3: Twisted Reflection

The third entry in the Monster Hunter Stories RPG series is here!
Twin Rathalos, born in a twist of fate.
Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.


Starship Troopers: Ultimate Bug War!

The United Citizen Federation is calling on YOU to join the fight for humanity.
You'll witness humanity's noble efforts to safeguard the galaxy first hand. Wield the diverse and unique Mobile Infantry arsenal to burn, dismember and cripple the Arachnid threat in first-person, high-action warfare through the eyes of Sammy.
The Arachnid menace has spread far from their home planet of Klendathu, invading human territory across the galaxy. Once inspiring colonies of human beauty, ingenuity and collaboration, now lie torn apart by the merciless and unprovoked Bug threat.
Sign up today and protect not just our world, but the future of the human race.


Crimson Desert

A devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent. Kliff – having lost his Greymane comrades, his family in all but name – is determined to reunite with the survivors, rebuild the fallen Greymanes, and reclaim what was lost. But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will come to realize that an unprecedented threat and a destiny greater than he imagined await him.


DEATH STRANDING 2: ON THE BEACH

From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
Unique and realistic world
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.​


RUSHING BEAT X: Return Of Brawl Brothers

Neo-Cisco has been shaken by organized crime, a deadly virus and more, and each time justice and right have prevailed thanks to a small band of brave fighters. Now, they must rise up again to face an overwhelming evil and discover the true mastermind behind these past events.
Jaleco's Rushing Beat returns, bringing a beat'em up cocktail with new moves, new weapons, and new allies, and an exciting, two-player co-op story for double the impact!


Nova Roma

As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens' many needs, and build a society that will be the envy of the world for millennia to come.
A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?


Life is Strange: Reunion

Chloe Price was Max Caulfield's partner in time… Losing her is Max's greatest regret.
Now Chloe has come to Caledon University. Haunted by nightmares and impossible memories, Chloe needs Max's help.
But Max is already in crisis: in three days, a deadly inferno will destroy the campus.
Max's Rewind power has bought her time – but she can't prevent the blaze alone.
The fire will force Max and Chloe to make devastating decisions. Can they find a future together… Before everything burns?​


Screamer

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one's backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.
Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer tournament. Led by a mysterious master, this merciless competition will be the key to each participant's personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.


OPUS: Prism Peak

OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.


Mega Man Star Force Legacy Collection

The Mega Man Star Force series, which expanded into an anime, is back in the Mega Man Star Force Legacy Collection! This collection includes seven games and additional features like a gallery of illustrations and music! Online play is also supported!
Enhanced Graphics and Music
Enjoy smooth visuals with an optional graphics filter. Also rock out to the original soundtrack, or switch to the newly arranged soundtrack for battles!​



Project Songbird

Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.​



Eastern Era

In this martial arts-themed management simulation game, assume the role of a sect leader. As a member of a declining sect, you must flee with your disciples and survive in a desolate world, striving to rejuvenate your sect.
Navigate challenges posed by food shortages and harsh weather, hunt dangerous beasts, lift the spirits of your disciples, and manually construct all necessary facilities brick by brick. Recruit talents from the wilderness or cities to become your disciples, train their martial skills, and gradually restore your sect's strength, rebuilding your unique sect headquarters.
Forge alliances or sow discord among other sects, stirring up turbulent conflicts in this martial-dominated world. Seize power, defeat century-old formidable sects, conquer the JiangHu, and become the new legend.​



Hozy

After things don't quite work out in the big city, you return to your small hometown. Once lively, it now feels a little faded and forgotten. In that stillness, you discover something unexpected: a new passion. Room by room, space by space, you clean, paint, and gently restore the sense of community that once filled these streets.
Hozy is about slowing down. There are no timers, scores, penalties, and absolutely no stress or pressure. Just you, your tools, and the simple joy of making spaces beautiful again. Whether you're wiping windows, repainting walls, or finding the perfect spot for a sofa, everything is designed to keep you in a calm, satisfying flow.
Wrap yourself in a cozy atmosphere where every small action and detail matters. Open a window to let the wind play with floating dust and bring nature's sounds closer. Light candles, arrange books on shelves, paint a portrait on the wall, or switch on a projector. Everything you touch and every choice you make delivers a sense of satisfaction and a gentle "aha!" moment.
Hozy features nine unique locations to explore and restore. Each space is filled with its residents' personal stories, as well as unique objects and small details that make every room feel lived in. Begin your journey in your parents' home, step into an artist's workshop, then visit an old café full of memories. Explore dreamlike spaces and help fulfil your father's long-held dream of a peaceful place by the sea.​



RACCOIN: Coin Pusher Roguelike

RACCOIN: Coin Pusher Roguelike
blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It's a nonstop dopamine rush packed into one unpredictable, coin dropping ride.
Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!
Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.​



GRIME II

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.​


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I have never tried Roblox but I can definitely see why its much more appealing to the youth than some random "proper" game, doesnt matter if it is an indie darling nor next AAA mega hit, they are usually isolating experiences and in todays world where people dont really leave their home anymore I can see why one is desperate for a common ground where one can hang out with ones friends. Why Roblox works so well is because you dont have to keep changing games to have new experiences, all those can be had IN Roblox.
 
I have never tried Roblox but I can definitely see why its much more appealing to the youth than some random "proper" game, doesnt matter if it is an indie darling nor next AAA mega hit, they are usually isolating experiences and in todays world where people dont really leave their home anymore I can see why one is desperate for a common ground where one can hang out with ones friends. Why Roblox works so well is because you dont have to keep changing games to have new experiences, all those can be had IN Roblox.
I don't play Roblox (because I don't want to get on an FBI watch list) but YouTube shorts streams appear on my feed occasionally with blatantly botted gameplay that is constantly e-begging for gifts. The brainrot games appear to mostly be cut from the same cloth where you do a simple task to get more brainrots that gives more incremental income which makes the numbers go up. I'm sure there's some good stuff on there (I've seen a game called Rivals that looks like a Quake clone of all things) but the top games aren't impressing me.

I get the appeal, but man I'm glad I have disposable income and can buy whatever game I want.
 
Seems people paying for console/pc games have stagnated (including microtransactions in them).
Instead they are paying for live service and gacha and Roblox. Way too much actually.

It's insane and depressing.


With the way games are, the new blood of gaming has been the only thing sustaining it for decades at this point. What established the games industry of 40, 30, and 20 years ago are gone. They say something patently false in this gamer bro video, saying that profitable games companies were "not by finding new customers and expanding their audience". Objectively, there ARE new customers, million of them. The new gamers are going directly to Roblox and f2p type games. That is the expanded audience. The old gamers are leaving because they stopped making games for them ages ago.

Roblox is the Nintendo of 2020s for kids, period.

addendum: Games aren't FOR the people in these videos. These are consumer bros who haven't seen the light. And if you have kids, you can play Roblox with them and see what they get out of it. There are whole worlds there just like we had with Mario or Link. Unlike in those days, it's fan creations that keep these things going. Fans are making the Super Mario Bros Super Show of these games.

Super p.p.s.: The games industry COULD have sustained the older gamers by maturing them over time, building actually mature content rather than faux mature. By not offending them with terrible business practices. But it's a lot cheaper to just get the new generation of gamers that don't have that knowledge and completely abandon former gamers.

P.P.P.S. It's not killing gaming, it IS gaming. Is it the life of gaming.
 
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The game industry has crashed before. It will crash again.

People will want to make stuff for as long as they have the tools and the means to do so, so we will always have something to play.
I've already felt the amount of games I'm interested in diminish to near nothing over the last few decades. There hasn't been an equivalent of Doom 1 or Quake 1 in many many decades now (Crysis 1 probably the closest equivalent in terms of genre and pushing tech, but that's only a few attributes). It's not cyclical, it moves on and changes, permanently, over time.
 
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lmao of course


Release a late port at full price with terrible regional pricing, where a lot of countries are blocked from buying the game (mainly due to PSN bullshit) with uneven quality.

Im shocked the games didn't sell better.

Hell, look at the price for Death Stranding 2, fucking insane.
 
lmao of course


Release a late port at full price with terrible regional pricing, where a lot of countries are blocked from buying the game (mainly due to PSN bullshit) with uneven quality.

Im shocked the games didn't sell better.

Hell, look at the price for Death Stranding 2, fucking insane.
Fuck me, I wish I could make a living by stating the absolute fucking obvious
 
Im grabbing Death Stranding 2 on GMG due to the 15% discount.

However, the game costs on Steam 899 NOK in Norway.

899 nok is 93$.

They want Norwegians to pay 93$ for the standard edition of Death Stranding 2.

"but why didn't Death Stranding 2 reach more than 1000 ccu on Steam?"

Because most people can't afford it genius.
 
Im grabbing Death Stranding 2 on GMG due to the 15% discount.

However, the game costs on Steam 899 NOK in Norway.

899 nok is 93$.

They want Norwegians to pay 93$ for the standard edition of Death Stranding 2.

"but why didn't Death Stranding 2 reach more than 1000 ccu on Steam?"

Because most people can't afford it genius.
How dare you, you don't think Sony deserves that $93? Just say it you PC fanboy

I'd pay double if I could
 
It's funny isn't it when people report the games industry is dying and I'm here with 6 games on my 'try to play this month' list and am getting emails from Steam every week saying ' these 8 games you are interested in are on sale' all whilst buying multiple games a month that i never get round to playing.

Different sectors and all but for me the games industry is completely booming and has been for ages.
 
I have never tried Roblox but I can definitely see why its much more appealing to the youth than some random "proper" game, doesnt matter if it is an indie darling nor next AAA mega hit, they are usually isolating experiences and in todays world where people dont really leave their home anymore I can see why one is desperate for a common ground where one can hang out with ones friends. Why Roblox works so well is because you dont have to keep changing games to have new experiences, all those can be had IN Roblox.

I can absolutely relate to why kids like Roblox. I grew up playing the heck out games on places like Newgrounds and Shockwave. The games on these platforms were rough and tumble, but they were FREE. Some were actually really great and served as the basis of paid games that would release years later (I feel like Tower Defense games were born from this era of gaming). Had I been able to play these games with friends over the net? Oh man, I would have spent significantly more time playing.

Old foogies like myself can have a tendency to dismiss the rough games found in Roblox when compared to paid games on other platforms, but it will always come down to price dictates a lotttt of peoples interest, especially kids with no money.
 
Basically, Nintendo aren’t a big tech company with its head up Trump’s ass.

I’m sure he’ll lean on the new (fascist) Japanese PM to do something about them.
I don't think the Japanese PM would go to bat for Trump regarding tariffs, that would be an own goal. Japanese PMs come and go, I don't think she wants to pull a Truss.
 

Steam Year In Review 2025
Our annual platform summary for developers
Every year our team publishes the Steam Year in Review, a platform-level summary for developers to learn about all the new features, tools, and improvements we shipped. In 2025, we shared ambitious new hardware plans and created a range of new tools to help game developers make their players happy. Feedback from the game developers and publishers who release and operate their games on Steam is a major part of our process for prioritizing our efforts. As always, anyone who has feedback about these new features, or who want to suggest ideas or priorities for 2026, should reach out any time via Steamworks, or at in-person industry events throughout the year.

We’re breaking our 2025 efforts into three different categories:

1. Hardware. We have constantly improved the player experience on existing hardware via updates to Steam Deck and SteamVR, and in November 2025 we announced three new hardware products.

2. Shopping and Discoverability. Steam gives players innovative and useful ways to find their next favorite game. Many of our biggest updates and improvements last year focused on the player experience of finding and buying games.

3. Tools & Data. Our team shipped several new ways to let developers more easily manage their presence on Steam, and to more easily access data about their products and performance.



Section 1: Hardware

OK, we know that this is technically the 2025 Year in Review. But to make sense of our hardware efforts we need to go all the way back to 2013, when we first announced our plans to expand PC gaming into the living room. At that time, developers struggled with Linux compatibility, Valve was still learning about building and shipping physical products, and VR was a distant dream. We couldn’t quite deliver the games library or user experience we were aiming at, even though players told us they were excited about playing PC games on the big screen.



Fast forward to 2025, and we’ve solved a bunch of the hardest problems. The Proton compatibility layer brought thousands of excellent games to Linux and SteamOS at no cost to game developers. Millions of players have helped us refine and perfect the gamepad experience of shopping, playing, and chatting on Steam. Manufacturing learnings from the original Steam Controller, the Steam Link streaming box, the Valve Index, and the Steam Deck all poured into realizing what we dreamed about more than a decade earlier: a gaming-first living room experience, an open platform for customers, and wireless virtual reality headset with its own processing power.

Here’s the lineup of hardware we announced in 2025. We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us. We’ll share updates publicly when we finalize our plans!


The New Steam Controller

Built for Steam and designed to support your whole Steam library, the newly redesigned Steam Controller is plug and play. Every controller comes with a puck which provides fast, stable wireless connectivity and also serves as charging station. Capacitive touch thumbsticks, two trackpads, high-def rumble, and Grip Sense gyro aiming make the Steam Controller the perfect gamepad for PC gaming—and with Steam Input, developers can build customized templates for Steam Controller and Steam Deck to give their players a great experience out of the box.



The Steam Machine

Thanks to SteamOS and Proton supporting a massive library of games, a beautiful and powerful PC designed for big screen play just made sense. Steam Machine has more than six times the horsepower of Steam Deck, packed into sleek, quiet form factor. And because it’s a PC from Valve, it’s totally open. Install other game stores and launchers, other operating systems, use it for productivity software apps, or just launch straight into Steam and start playing.



The Steam Frame

A lightweight and comfortable headset with its own processing power, the Steam Frame is an amazing wireless VR experience. But because it connects to Steam Machine and other PCs, it’s also a great option for enjoying video games full stop, VR or otherwise.


These three new entries into the Steam Hardware family are making PC gaming even more enjoyable and accessible, and solving interesting problems for game developers—even for games that don’t ship via Steam. Throughout 2025 we released a steady drumbeat of improvements to SteamVR, SteamOS, and Proton, supporting even more games and devices. Deck users enjoyed regular quality of life improvements and UI updates, and a new display-off downloads feature which will also be very useful for Steam Machine. And in an exciting milestone, for the very first time SteamOS was the default operating system on somebody else’s hardware: in May of 2025, our friends at Lenovo released the Legion Go S.

Hardware at Valve has come a very long way since our early efforts more than a decade ago, and the new generation of hardware will open up even more opportunities for PC developers to reach and delight their players.



Section 2: Shopping and Discoverability

Steam is a great tool for players to find and learn about games. A player might open the store to see what’s new, or maybe they’ve already heard about a game from a friend and want to check it out. In 2025, we shipped several features and improvements to the shopping and discoverability experience on Steam. Some are focused on finding games that might be interesting, and others are focused on learning more about games in order to make a purchase or play decision.



FINDING GAMES

Lots of game discoverability on Steam happens automatically: through organic recommendations and dynamic featuring based on player’s preferences and history on Steam. Other game discoverability is driven by curated marketing: games meeting certain criteria or coordinating directly with Valve to feature special events or discounts. Still more discoverability is built around customer agency, with tools designed to let a customer dig into the catalog in their own way. We shipped new tools and improvements for all those alternatives in 2025.

Daily Deals

In February 2025, we rolled out a major expansion to our Daily Deal tool. The Daily Deal spotlights are a part of our Discounts & Events carousel on Steam’s front page. We expanded the number of featured spots so that even more games and studios could benefit, and we also built a new “promotion recap” report and history page to help devs track the results of their daily deals. And that doesn’t include the hundreds of additional games that get exposure via developer showcases and themed events we promote in that space.

So, what does that mean in terms of revenue for developers? Because of the improvements to how games are dynamically filtered and recommended to customers, overall Daily Deal revenue dramatically increased by 274% with only a slight drop of -8% in median revenue per Daily Deal. We did expect some drop in median revenue as a result of going deeper into the catalog and promoting a wider range of games, but the net positive benefits significantly exceeded our expectations, with more developers earning much more revenue.


Update News Pop-Up Messages

Another way we highlight interesting games and events to players is the Update News window that players see when they launch the Steam client. On the upside, those messages are a great way for users to find out about DLC for their game, a special promo, or an exciting new release. On the downside, players are unlikely to look at more than the first few messages — and in some cases those messages haven’t had enough content or context. In 2025, we started filtering the number of messages a player would see down to a more relevant and targeted subset. We also overhauled the display to pull in more valuable context about the product. The two examples below show off these improvements: players can see screenshots and trailers for a new product like Shovel Knight’s DLC, or get a direct link to a developer’s Steam Event announcement about new content like Space Marine 2’s Reclamation Update.


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Monthly Top New Releases

We updated our Monthly Top New Releases page in Steam Charts, a common way for players and devs to see the variety of successful new games. The pages now expand to the top 50 products each month, rather than just 20, with a layout better suited to shopping.

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Themed Sale Events

Nearly every month of 2025 hosted at least one major Valve-organized sale event themed around a particular genre or gameplay mechanic. These themed sale events are scheduled out months in advance and help to surface different niches and subcategories of games to the broader Steam audience, and we’re running even more of them based on the positive reception from devs and players. In addition to generating sales and visibility, fests have become useful marketing beats for upcoming products—for instance, a developer might roll out a playtest for their upcoming arcade hockey game during the Steam Sports Festival.

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Organic Recommendations

Organic discoverability is a constant focus for game developers and for the Steam team. The store has a variety of useful ways to intelligently surface games based on different inputs. There’s no One Algorithm To Rule Them All that developers need worry about or optimize around—instead, there are several common-sense heuristics we use in different contexts. That way, even if a game isn’t a global top seller or a new release, we still recommend it to relevant players. And because those discovery tools are labeled and transparent, players and devs alike can see what factors into a particular recommendation.

Here’s an example from the 2025 Winter Sale front page, where even in the biggest shopping moments of the year, a player can find relevant and tailored recommendations.

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In that first section above, the player sees games recommended purely based on what their friends are doing on Steam. In the second, the player sees games from the studios they have “followed,” even if those games might not be current top sellers or highly relevant based on tag or genre data. Players can follow specific curators, game studios, franchises, and publishers, allowing Steam to proactively recommend games from those entities in other places across the store, like so:

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In 2025, we released some major improvements to how developers can create and manage those pages, which feeds into discoverability—but we’ll save those nitty-gritty details for the “Tools & Data” section below.



Discovery Queue Overhaul

The Discovery Queue is exactly what it sounds like, and it has existed on Steam for many years. But in 2025 we built a faster, cleaner UI for players to cycle through the games in their queue smoothly. Do your friends play this game? Is it similar to something else you’ve enjoyed? Is it on your wishlist? The Steam store pulls in all those data points and more when making organic suggestions to players. And because we show those variables directly to a player as they navigate the queue, we can better contextualize recommendations to give them more heft.



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Personal Calendar

Even the most dedicated player would have a hard time keeping track of all the great games coming out on Steam, and it’s nearly impossible for somebody to remember the release date of that neat game they saw in a showcase or tried out in a Next Fest three months earlier. Enter the Steam Personal Calendar: a Steam Labs experiment showcasing upcoming and recent releases. As with most Steam features, the baseline Calendar view works very well, but these new toggles and sliders allow users to tweak the display and personalize their preferences.

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The Community Recommends

One of the most unique sections on the Steam front page is “The Community Recommends.” Valve doesn’t have an editorial staff picking favorites or selling ad space to decide what products get visibility—instead, that’s driven by how customers spend their time and money. As a result, we’re free to take a more creative approach with features like The Community Recommends: showcasing games based on positive recommendations from players in the community. We apply some smart filtering to find reviews that are relevant and helpful, then showcase the respective game alongside the review. Players who like shopping this way can dig deeper into The Community Recommends, with filters and options around language, tag, playtime, and so on. 2025 saw a major upgrade to the machine learning flow used to identify information-dense reviews to make better recommendations.

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Search and Layout

In July 2025 we shipped a beta for a new navigation bar and search experience. Major destinations across the store became easier to find, and all the recommendation tools were organized into a single tab for users who were actively in a shopping and discovery mindset. Running this sort of overhaul through an opt-in beta generates qualitative and quantitative feedback for our team so we can fix bugs and improve the user experience. The updated store menu shipped out to all users in September 2025.

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The challenge of discoverability is constantly evolving—especially as the store grows to support so many more games and players with disparate wants and expectations. We introduce new shopping tools and update the existing ones, and we know players are going to gravitate towards discovery mechanisms that fit their needs. One player might just load up the top sellers and scan the hits, another might take a deep dive into the Interactive Recommender, and a third might glance at their Friends List to decide what to play next. Our goal is to give players the right tools and information to find their next favorite game.

Speaking of tools and information… discovery is only the first step.



LEARNING ABOUT GAMES

It’s important for players to have quick and efficient access to the information they need to make a purchase or play decision. In 2025 we spent a lot of time and energy helping players learn about the games they just discovered.


Accessibility Features

Accessibility on Steam has been greatly overhauled. If a game supports accessibility features like color alternatives, touch-only input, or text-to-speech, developers can now highlight those features and customers can search or filter for games accordingly. We also provided a guide so devs can better understand how and why to consider these options. Players were excited about these improvements when we first introduced them in June 2025, and just a few weeks ago we added even more fine-tuning based on feedback from users and devs.


Wide Store

Another major shift was to the overall store page layout. Paired with the new navigation bar and search improvements mentioned above, we rolled out what we lovingly nicknamed “Wide Store”, making better use of screen real estate when browsing games.

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Wide Store enables developers to provide higher-quality images in their game descriptions, and adds Theater and Full Screen options for clicking through screenshots and watching trailers.


Trailer Player

Speaking of trailers, the video player itself got a major upgrade. Trailers are an invaluable source of information for prospective players—often among the first things a user jumps to when checking out a new game. The new overhaul solves a few big problems: it uses less bandwidth, allows for easier scrubbing and seeking, and features an adaptable UI that looks and feels great across Steam Deck, the Steam mobile app, laptops, and widescreen monitors. Re-encoding more than 400,000 trailers across every product on Steam was a resource-intensive process, but the result is a dramatically better trailer viewing experience for all users on Steam.


User Reviews By Language

Steam Reviews provide an enormous amount of transparency and data to players, and a motivated user can dig deep into huge quantities of granular and useful feedback. But we heard suggestions from both customers and developers that seeing a more tailored or relevant top-line user review score would be helpful. So we looked into it, and found many cases where user review score varied significantly from one language to the next. After some initial exploration and testing, we landed on a solution: For games that have at least 2,000 publicly visible user reviews and at least 200 reviews in a single language, we now break out language-specific user reviews, and calculate a language-specific overall review score. This was a big project, and it went through a great deal of iteration and testing in an attempt to accurately reflect user sentiment and relevant info about a game. Check out the full announcement for more details.


Bundle Landing Pages

While deciding which game to buy is very important, figuring out which edition or bundle to buy is also a big decision! Our 2024 Year In Review highlighted some of the features we released to better display options like Advanced Access and special editions, and to manage the cart checkout flow. We continued that work in 2025 with a new Bundle Landing Page for games, auto-generating a list of every bundle that includes a particular game. That way, if a studio wants to do collaborative bundles with friendly studios or genre-overlapping games, users can see all of those options in one place. We also added a new “Pinned Bundle” option so that developers can manually highlight a particular offer to potential players.


Available At A Lower Price Message

We also now let players know, when they add a game to their cart or start a checkout process, if that game is available to them at a lower price via a Complete-the-Set bundle. For example, a user who already owns Dead Cells and wants to buy Windblown will be notified about a better price via an available Complete-the-Set bundle, even if they never saw or clicked on the bundle option to begin with.

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Our goal is that small improvements like this will build trust with customers and provide a better shopping experience, which in turn helps developers find their audience on Steam and ultimately sell more copies of their games. But helping players find and buy the right games is just one part of the puzzle—we also continually invest in developer features to help game studios make product and marketing decisions with better tools and data.





Section 3: Tools & Data

Many of the new developer tools we released this year go hand in hand with the shopping improvements listed above. We’ll focus on those first, and then transition to the 2025 improvements that help developers get more information about their products and sales performance.


Art Asset Templates

In January, we released a new set of templates and preview tools for store page assets. We owe a hat tip to Nick Pfisterer of Polymoon Games, who built a custom tool for previewing how art would show up on a game page. It was such a nice improvement that we worked with Nick to integrate his work into Steam and make it freely available to all developers. You can grab it (along with our asset templates) here.


What You See Is What You Get

In June, we made a big push around editing and managing store pages. The first update was a What-You-See-Is-What-You-Get visual editor for Steam Events, letting devs see exactly what blog posts will look like while they are actively editing them. This was paired with new options for uploading images and support for pasting in formatted text and other content directly from popular writing tools. These Steam Events really matter: during the 12 months of 2025, developers posted 436,592 Steam Events, resulting in 3.13 billion player views.


Image Uploading and Management

We also rolled out a series of improvements to image uploading and management, which was especially helpful and time-saving for localized images.

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That set of updates enabled alt-text for all images, a popular Accessibility request from both developers and players.


Artwork Overrides

Artwork Overrides are one of the ways developers can market a new update or in-game event in their capsule artwork. As part of the other store page and image management updates, we added new UI and functionality for creating and managing alternate capsule art.

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Developer and Publisher Homepages

We also released some major improvements to the Developer & Publisher homepage feature. Our May update to homepages made it significantly easier to connect games to a homepage right from the Edit Store Page tools. We also now link to the homepages of developers and publishers of games from the shopping cart, making it easier for players to follow their favorite studios and get notified about future releases. (And while it technically shipped in 2026, we wanted to plug the big customization visual overhaul for homepages, which released right before we published this Year in Review post!)



Steam Playtest Improvements

Steam Playtest tools got a big upgrade to help manage and expand a playtest user base. Steam Playtest first shipped back in 2020, but in the years since we have continued adding features and expanding options based on developer feedback. Developers told us that in some cases they needed to wipe the current set of playtesters to start fresh with a new beta, so that option is now available on all Steam Playtests by ‘resetting’ a Steam Playtest. But the biggest update in 2025 was adding Friend Invites to playtests, so that an existing playtester can recruit friends to join.

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DATA & REPORTING


Sales Data API

The first and most significant update was to introduce a new Sales Data API, allowing developers to programmatically retrieve revenue, units, key activations, wishlists, and more. All this data was already accessible, but the API makes it much easier for studios to dig into specific topics like regional breakdowns or refunds over time to inform decision-making and planning.

This API also exposes some new data: per-batch Steam key activation figures. To explain the significance of this requires some background on Steam keys. We provide free Steam keys that publishers can use for testing, press, QA, and so on—and also to sell on other stores without paying Valve any royalties or fees.

Developers request Steam keys in batches and can apply a tag to each request. Data about user activation of keys has always been available by tag and by country, but now every Steam key request has its own “key_request_id”; calls to the GetDetailedSales API allow for viewing activation data grouped by that ID. That way, a publisher has even more data about what is happening to their Steam keys (in addition to all the other available details about sales, revenue, bundles, and microtransactions.)


Per-Discount Revenue Reporting

We also rolled out a new form of per-discount revenue reporting to show off units, discount percentage, discount length, total revenue, revenue per day, and even the number of times that same discount percentage has run. This at-a-glance display gives developers useful information in a digestible format to help with future discount decisions or forecasting.

The discount history display even links out to the full Revenue Details in our sales data reporting site, and the Traffic Details which show store page impressions and visits, giving game devs enormous transparency and insight to how their game is performing across Steam.



In Game Performance Monitor

Finally, we shipped a new in-game performance monitor, with a deep set of data points on CPU and GPU performance, RAM, frames per second, and more. We approached this project with the dual perspective of game players and game developers in mind, allowing the performance monitor to be a valuable tool for a studio working on debugging and optimizations, as well as to a player trying to get the best gameplay experience out of their hardware.



IN CONCLUSION

The work we shipped in 2025 continues a long trend of iterating on existing systems and introducing new ones to make Steam better. Ideas like the Discovery Queue, Developer homepages, or Steam Playtest start as small beta features and continue to improve years later based on customer use cases and developer requests. That iterative approach focused on meeting the needs of developers and players has led to consistent long term growth, and the opportunity on Steam is bigger than ever.

Five years ago, Steam was growing steadily and crossed the 25 million concurrent user mark for the first time. In the years since, we’ve grown at a pace of around 3.4 million additional concurrent users per year, reaching 42 million peak concurrent users.

All those users are downloading a lot of content. In 2024 we delivered about 80 exabytes to customers, and in 2025 that grew to 100 exabytes. It's hard to make sense of such a huge number, but just for fun: Steam users are averaging 274 petabytes of installs and updates per day- that's 11.42 petabytes per hour, which is about 190,000 GB of data per minute.

That user growth translates to more revenue for game developers. Since the 2018 announcement of the 75% and 80% revenue share tiers, more and more games from developers big and small have reached new higher revenue share. The revenue share paid out across all non-Valve games on Steam in 2025 was 76%, and that does not include any revenue developers may earn selling free Steam keys outside of Steam. Back in 2024, we shipped a new notification feature for developers to make it more clear when their game has crossed a new revenue share tier, and developers can see a game’s progress towards those higher tiers in their sales reporting.


Our team will keep working on new tools and features to help PC game developers reach and delight their players. Just as we mentioned in the introduction, our priorities are guided by feedback from game developers and customers. Reach out to us any time to share suggestions or requests-- those ideas might turn up in the future 2026 Year In Review!


Thanks,

The Steam Team

i'm very confused - shouldn't this page be empty? i was told volvo do nothing for developers :confused-face:
 
It's funny isn't it when people report the games industry is dying and I'm here with 6 games on my 'try to play this month' list and am getting emails from Steam every week saying ' these 8 games you are interested in are on sale' all whilst buying multiple games a month that i never get round to playing.

Different sectors and all but for me the games industry is completely booming and has been for ages.
Boring AAA slop is dying out with their hundreds of millions in budget, indies are thriving thankfully

Anyways, been playing Gears Tactics and enjoying it

Can't wait for that Star Wars tactics game, I hope it's this year
 
Boring AAA slop is dying out with their hundreds of millions in budget, indies are thriving thankfully
Don't worry. 6 more months and GTA6 will be out and everything will be solved. Hundreds of millions will buy a 800€ PS5Pro + the game at 120€, and those millions will then go and buy all those 80€ AAAA games they didn't buy during the past 3 years and revitalize the industry forever
 
also - prepare for further delays



thanks, Sam and Jensen
Valve changed "we hope to ship" to "we will be shipping all three products this year". Wouldn't be surprised if it's just a paper launch at this point so they can say they got it out and start working on the next revisions.

Also give me updated monthly active users already I'm dyin' here.
 
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Reactions: Lashley and lashman
It's funny isn't it when people report the games industry is dying and I'm here with 6 games on my 'try to play this month' list and am getting emails from Steam every week saying ' these 8 games you are interested in are on sale' all whilst buying multiple games a month that i never get round to playing.

Different sectors and all but for me the games industry is completely booming and has been for ages.

hahaha lmao I thought for whatever reason that was just me