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Finished Layers of Fear 2


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So on its head, it might be strange to touch this game in 2025, when a remaster of both games is out, but from what I understand, the 2024 game is less a remaster and more a reimagining and conclusion to both games, then a just a full copy of both titles (as I aim to find out), so I also wanted to give LoF2 a try. These are short games, so that also helps.

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Similar to the first game, we play an artist struggling with their work. In this case it's an actor, who is forced by their kinda crazy director to go through a sort of soul searching to "built the character" they need to their next film. As part of this, he also digs deep into our past, and it turn out our protagonist has some rather traumatic stuff to deal with.
I won't give away the big dramatic reveal, but it is ultimately a question of identity, with our choices essentially determining who we truly are in the end. There is also plenty of supernatural shenangians, plus an interesting cameo from the first game.

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The setting is on a boat, with strong Titanic vibes. As with the first game, it takes places in interior locations only, though they get crazier and zanier as the story goes on, with locations that might as well be underground caves, or the ocean or abstract horror landscapes of various kinds. The actual "gameplay" is pretty much nonexistent, you just walk, open doors and click on things. Though this time Bloober made things more interesting by chase sections where a monster can kill you if you fail. They are mostly incredibly simple, but they do serve to keep things spooky.
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Overall, a pretty decent horror title, though mostly psychological horror. If you want horror that is more visceral, then perhaps not the best choice.
 
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I finished Observer System Redux


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Finished another horror game by Bloober Team, continuing my recent streak of playing their back catalogue (mostly in preparation for Cronos)

Perhaps unsurprising, but this is another psychological horror game, in first person. The big difference to their other projects is the setting. Observer takes place in a cyberpunk setting, in the 2084, after a "great war between East and West" (so basically WW3), which left a lot of the world in ruins, allowing in the case of Poland for a corporation to take it over and establish a new republic, though this time one that is a corporatist dictatorship, essentially. We play as a cop, though basically half-retired and used as a so-called "Observer". Special cybernetic units that are isolated from the regular grid to protect from being taken over by adverseries, whose main purpose is, well, to observe, allowing the other rest of the cops to come in and their cop stuff (presumably harrasing minorities and anyone else they come across).
Our particular Observer is really looking for his missing son, who worked for the company but had to go into hiding for an explained reason.

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Most of the horror parts come from the exploration of other people's minds, where our Observer can literally "plug into" their brain. You can see the influence of Layers of Fear very strongly in those sections. Lots of super impressive visuals, overbearing symbolism, you get the picture.
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Visually quite stunning, especially from a small team from Poland (I believe at the time made by around 30 people, a far cry from the 250 people Bloober is employing in 2025). It's a relatively short game, it took me 10 hours, despite wasting a lot of time by looking at every little detail and playing its silly minigames. Probably something one can finish in half the time, if one sticks to the critical path.
 
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