watch it just run in RPCS3Did somebody say Metal Gear Solid 4!

now go play Dank Souls and think about Bloodborne and Demon's SoulsI think i made this happen coz im playing Snake Eater and thought 'wouldn't it be nice to play MGS4 again'.
What’s interesting to me is Sony is shrinking the gap between PS5 to PC.
Death Stranding 2 is what, 9 months?
What will Saros be?
Kena 2 is 0 months, but maybe that has something to do with the fact that it’s developed by a third party and only published by them.
Or it could be a stalking horse to ease the blow to the fanboys…
Wait, what?
As a DOA fan I actually wanted to see her face if they are going back to a more anime look or if they're going to stay in the uncanny zone.![]()
Yep the single player content.
Me bouncy![]()
Yep the single player content.
They updated the PC version today with bug fixes. I think the console updates are just bringing it in line with the higher PC settings visually.no PC update! :banprudis:
i was hoping they would, like, upgrade the engine to use DLSS or something like that at leastThey updated the PC version today with bug fixes. I think the console updates are just bringing it in line with the higher PC settings visually.

Calling Thatcher a monster is unfair to the monsters.
I’d pay £100 and drink the nastiest booze I can find until I need to go.If we ever needed a quick boost to the country's finances we could just charge a small fee to piss on her grave and the country would make trillions overnight
I need to pick E33 up again. I'm pretty sure I'm near the end of act 1.FWIW, I'm 50 hours or so into the game now, and I find neither of them particularly annoying or badly designed.
I'm not good at parrying in action games at all, but in my experience the fact that it's in a turn-based context in E33 makes it much easier to focus on that and learn the timings than it is in games where you have to handle a lot more different things at the same time.
Before I played it myself, I genuinely expected this aspect of Expedition 33 to be much more difficult due to the way it was discussed here. Same goes for the whole game really -- I usually play games at their normal/default difficulty, but as a RPG fan, if you play E33 in a somewhat completionist way, use the mechanics, and create decent builds, then everything outside super optional challenges turned out to just be way too easy on normal difficulty. We set it to expert in mid-act-1 and never regretted that so far.
I'm primarily posting this so that people don't get discouraged from trying the game thinking that it has a totally overtuned level of challenge.
There was a news story about a guy that finished the game just facetanking everything. That should tell you how essential those mechanics are. Think of parrying not as parrying but a rhythm minigame though, because all attacks are these prolonged patterns that you slowly learn throughout the game, it's gonna suck at the beginning but you'll get better at it (and more powerful which significantly shortens encounters). It's well worth playing and has difficulty levels so you can knock it down if things get tough.So, is the blocking and parry mechanic mandatory in the E33 Gameplay?
I love the game's aesthetic and turn-based mechanics, but if I have to do some action combat shit every fight I would rather not play the game.