Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

What’s interesting to me is Sony is shrinking the gap between PS5 to PC.

Death Stranding 2 is what, 9 months?

What will Saros be?

Kena 2 is 0 months, but maybe that has something to do with the fact that it’s developed by a third party and only published by them.

Or it could be a stalking horse to ease the blow to the fanboys…
 
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I took the release hype for Mewgenics as an opportunity to retry Isaac. Saving money if I hated it again.
Mmh not really according to keikaku I now see the tremendous depth of Isaac and I play it for hours when I do so.
That being said, with my minimal knowledge of the game it still feels too dependant on RNG. I can see some leeway to counter it, but not enough right now to not feel that if the game decided to fuck you, it will fuck you.
 
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If yall care about controllers, I did a book review of Bitmap Books' Trigger Happy. It covers lots of obscure and popular controllers. Worth a look if you're curious about older and recent ones.

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Happy about the LoK news but I'm not particularly hopeful for the new game.
Pixel art + (weird) hand drawn portraits + high-ish res UI assets?? Just pick a lane... this mishmash of styles doesn't really sit well with me. Plus the very small sample of the writing and dialogues we see/hear aren't nearly theatrical enough.
 
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What’s interesting to me is Sony is shrinking the gap between PS5 to PC.

Death Stranding 2 is what, 9 months?

What will Saros be?

Kena 2 is 0 months, but maybe that has something to do with the fact that it’s developed by a third party and only published by them.

Or it could be a stalking horse to ease the blow to the fanboys…

Wasn't DS1 shorter? DS ip is also now owned by Kojima not Sony so prob all part of the deal to do PC in 6-9 months.
 
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Mmh, I still haven't updated my release spreadsheet for 2026, and shit is announced everywhere.
 
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Completely missed that there was a show going on

MGS4 coming to Steam was expected ever since they announced the Master Collection but it's still great to see.

Silent Hill Townfall looks kinda disappointing to be honest, with NoCode developing, i figured we'd be getting a smaller, more experimental title like Stories Untold, this just looks like a traditional horror game





Wait, what?


OH SHIT

I hope that means Classic Resi will also be on steam.
 
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If we ever needed a quick boost to the country's finances we could just charge a small fee to piss on her grave and the country would make trillions overnight
I’d pay £100 and drink the nastiest booze I can find until I need to go.

Utterly wretched person.
 
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Both USD and Euro are quite weak right now. Considerign breaking my no-preorder rule on certain titles. They haven't been this week in a very long time.
 
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You don't say


Also looking at Steam reviews for Rayman 30th it seems the soundtrack has been replaced
Rights issues? Possibly, as a SRW fan I know rights are a bitch
Should Ubisoft have comunicated this change as soon as the game page got online? Yes and they didn't
 
FWIW, I'm 50 hours or so into the game now, and I find neither of them particularly annoying or badly designed.

I'm not good at parrying in action games at all, but in my experience the fact that it's in a turn-based context in E33 makes it much easier to focus on that and learn the timings than it is in games where you have to handle a lot more different things at the same time.

Before I played it myself, I genuinely expected this aspect of Expedition 33 to be much more difficult due to the way it was discussed here. Same goes for the whole game really -- I usually play games at their normal/default difficulty, but as a RPG fan, if you play E33 in a somewhat completionist way, use the mechanics, and create decent builds, then everything outside super optional challenges turned out to just be way too easy on normal difficulty. We set it to expert in mid-act-1 and never regretted that so far.

I'm primarily posting this so that people don't get discouraged from trying the game thinking that it has a totally overtuned level of challenge.
I need to pick E33 up again. I'm pretty sure I'm near the end of act 1.

Kinda launching off of this and the post you're replying to, it is kinda interesting looking at how E33's design bends around the parry system. There isn't really any way to have a party member act as a dedicated healer, since unlike most turn-based RPGs there isn't a constant exchange of damage on both sides.

Everyone (thus far) being some sort of damage dealer with their own FFXIV job gauge reminds me of Robin Walker's commentary on TF2's class design, where they wanted "teamwork" to come from everyone individually pursuing their own goals, rather than explicitly requiring cooperation. You can have everyone do their skill rotations and things just kinda work out. Luminas can make characters more specialized or enable synergies between them, but it seems like everyone's still going to spend most of their turns attacking regardless. I can't help but feel like it also might be a consequence of the parry system, since the need for dedicated support roles is dampened when there isn't much need for damage mitigation.
 
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So, is the blocking and parry mechanic mandatory in the E33 Gameplay?
I love the game's aesthetic and turn-based mechanics, but if I have to do some action combat shit every fight I would rather not play the game.
There was a news story about a guy that finished the game just facetanking everything. That should tell you how essential those mechanics are. Think of parrying not as parrying but a rhythm minigame though, because all attacks are these prolonged patterns that you slowly learn throughout the game, it's gonna suck at the beginning but you'll get better at it (and more powerful which significantly shortens encounters). It's well worth playing and has difficulty levels so you can knock it down if things get tough.
 
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Gaming is one of few hobbies that has enthusiasts try to justify increasing costs against some historical point as to why something is too good in value and should cost more. And make no mistake, I want a healthy market where devs are paid fairly and increasing the revenue games earn may achieve this. I just think some of the same enthusiasts are so out of touch with the median customer who only buy a few games a year and even that 10 to 20usd more for a base game could cut down the few games they buy to even fewer, let alone have them decide to just stick to their favorite GaaS and forgo spending the 70 to 80usd for a base game altogether.
 
Cairn has some absolutely evil side challenges.
I just lost 50min of progress because of a side route, i think, with a long horizontal corridor of impenetrable rock., which means I can't use pilons in it I thought I was cleaver striking a piton near the vertical shaft by the entrance but all it did was anchor me when I lost my grip almost near the end at the other side of the corridor and turn me into a pendulum and smash me against the wall below, cracking my skull.
And to rub salt in the wound the game warned me a few moments before it happened that I hadn't saved in 50min (the was no save point near where I was, it was mocking me).

GOTY